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    Generating an automated assembly script

Generating an automated assembly script

Опубликованно: 17.05.2017, 14:41
Последняя редакция, AdiDOS: 17.05.2017 14:41
Step №1. Select the version of the engine:

Step №2. Mark the libraries you need:
Library Binary Source Documentation Description
jme3-android-native
Native libraries needed for Android
jme3-android
Android renderer for jME3
jme3-blender
Blender file loader, only works on desktop renderers
jme3-bullet-native-android
Native libraries needed for bullet (not jbullet) on android (beta)
jme3-bullet-native
Native libraries needed for bullet (not jbullet) on desktop (beta)
jme3-bullet
Physics support using native bullet, needs jme3-bullet-native or jme3-bullet-native-android (beta)
jme3-core
Core libraries needed for all jME3 projects
jme3-desktop
Parts of the jME3 API that are only compatible with desktop renderers, needed for image loading on desktop
jme3-effects
Effects libraries for water and other post filters
jme3-examples
Examples
jme3-ios
iOS renderer for jME3 (Not available in JCenter)
jme3-jbullet
Physics support using jbullet (desktop only, not available in JCenter) Only jme3-jbullet OR jme3-bullet can be used
jme3-jogg
Loader for jogg audio files
jme3-jogl
JOGL based renderer (optional replacement for lwjgl / lwjgl3)
jme3-lwjgl
Desktop renderer for jME3
jme3-lwjgl3
NEW in jME3.1! LWJGL3-based desktop renderer for jME3 (beta)
jme3-networking
jME3 networking libraries (aka spidermonkey)
jme3-niftygui
NiftyGUI support for jME3 (Not available in JCenter)
jme3-plugins
Loader plugins for OgreXML and jME-XML
jme3-terrain
Terrain generation API
Step №3. Select an assembly system:
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